Vet Trooper

Equipment Listing



Rank 1

• EQUIPMENT

a helmet - helmet
Mass: 150
Can Hold: 0
Cost: 50
Weight: 5
Wears on: Head
Maximum of 2 mods

a scarf - scarf
Mass: 25
Can Hold: 0
Cost: 5
Weight: 1
Wears on: Neck
Maximum of 2 mods

a small backpack - backpack
Mass: 100
Can Hold: 100
Cost: 15
Weight: 5
Wears on: Left Shoulder
Maximum of 2 mods

a backpack - backpack
Mass: 100
Can Hold: 200
Cost: 150
Weight: 15
Wears on: Right Shoulder, Left Shoulder
Maximum of 2 mods

a jacket - jacket
Mass: 125
Can Hold: 25
Cost: 75
Weight: 10
Wears on: Body
Maximum of 2 mods

a leather belt - belt
Mass: 25
Can Hold: 0
Cost: 5
Weight: 5
Wears on: Waist
Maximum of 2 mods

a grenade belt - belt
Mass: 50
Can hold: 50
Cost: 100
Weight: 10
Wears on: Waist
Maximum of 1 mods

a pair of pants - pants
Mass: 150
Can Hold: 25
Cost: 45
Weight: 20
Wears on: Legs
Maximum of 2 mod

a pair of boots - boots
Mass: 200
Can Hold: 25
Cost: 500
Weight: 5
Speed: -1
Wears on: Feet
Maximum of 2 mods

a pair of work boots - boots
Mass: 200
Can Hold: 0
Cost: 25
Weight: 5
Wears on: Feet
Maximum of 1 mods

 

 

• MODS
a scope mod - mod
Mass: 10
Cost: 150
Weight: 1
Increases scope range to 5
a light armor mod - armor
Mass: 25
Cost: 500
Weight: 5
Adds 25% armor to a piece of equipment
a small pocket - mod
Mass: 10
Cost: 500
Weight: 1
Increases item volume by 50 (Can carry +50 mass)
a plains camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds plains camo
a forest camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds forest camo
a jungle camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds jungle camo
a mountain camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds mountain camo
a hill camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds hill camo
a desert camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds desert camo
a valley camo mod - camo
Mass: 10
Cost: 100
Weight: 5
Adds valley camo
a name patch - patch
Mass: 25
Cost: 100
Weight: 2
Adds your name to an item
a team patch - patch
Mass: 25
Cost: 200
Weight: 2
Adds your team's name to an item
• WEAPONS
a paintball gun - gun
Mass: 50
Can hold: 25
Cost: 151
Weight: 10
Wears on: Right Hand
Range: 12
Reload: 25
Maximum of 1 mod
a powered paintball gun - gun
Mass: 75
Can hold: 30
Cost: 500
Weight: 15
Wears on: Right Hand
Range: 15
Reload: 20
Maximum of 2 mods
a paintball pistol - gun
Mass: 75
Can hold: 6
Cost: 250
Weight: 5
Wears on: Right Hand
Range: 7
Reload: 12
Maximum of 1 mod
a Vet`s Freegun - fgun
Mass: 1000
Can hold: 30
Cost: 1
Weight: 50
Camo: All
Wears on: All Spots
Range: 11
Reload: 30
Speed: -1
Special: Satellite, Thermal, Insul, Gamma, Shielding, Sonic, Sonic Blocking
a paintball rifle - rifle
Mass: 75
Can hold: 40
Cost: 350
Weight: 20
Wears on: Right Hand, Left Hand
Range: 15
Reload: 25
Maximum of 1 mod
a ruby gem launcher - gemlauncher
Mass: 300
Can hold: 1
Cost: 1000
Weight: 50
Wears on: Right Hand
Range: 10
Reload: 40
Maximum of 1 mod
a Vet`s Ghetto Rocket Launcher - gr
Mass: 1000
Can hold: 75
Cost: 1
Weight: 50
Camo: All
Wears on: All Spots
Range: 30
Reload: 20
Speed: -3
Special: Satellite, Thermal, Insul, Gamma, Shielding,
Scope: 8
 
• AMMO

chest of grockets - 5 ghetto rockets ammo
Mass: 100
Can Hold: 25
Wears on: Left Hand
Speed: -1
Range: 15 at speed 1
Blast area: 3x3
Contains: 5 'grockets'
Cost: 5

grocket - ghetto rockets ammo
Mass: 5
Cost: 0
Weight: 5
Range: 30 at speed 1
Speed: -1
Blast area: 3x3
Armor-piercing: Yes

a tube of paintballs - tube
Mass: 5
Can Hold: 25
Wears on: Right Hand, Left Hand
Contains: 30 'a paintball'
Cost: 30
a paintball - paintball
Mass: 1
Cost: 1
Weight: 0
Range: 45 at speed 2
Armor-piercing: No

a box of fast paintballs - box
Mass: 5
Can Hold: 25
Wears on: Right Hand, Left Hand
Contains: 25 'a fast paintball'
Cost: 55
Weight: 1

a fast paintball - paintball
Mass: 1
Cost: 2
Weight: 0
Range: 45 at speed 1
Armor-piercing: No

 

 

Rank 2

• MODS
a pocket - mod
Mass: 25
Cost: 1000
Weight: 5
Increases volume by 100 (Can carry +100 mass)
     
• WEAPONS
a paintball blowgun - blowgun
Mass: 25
Can hold: 25
Cost: 750
Weight: 2
Wears on: Right Hand
Range: 8
Reload: 15
Maximum of 1 mod
an Assault rifle - rifle
Mass: 60
Can hold: 12
Cost: 1000
Weight: 17
Wears on: Right Hand, Left Hand, Eyes
Range: 15
Reload: 20
Special: Speed +4, Scope: 12, Zoom Scope
Maximum of 1 mod
(Fires ammo named 'assaultpbs')
a small mine - mine
Mass: 5
Can hold: 0
Cost: 3
Weight: 2
Armor-piercing: Yes
Blast area: 3x3
Will detonate when someone is within 1 space. *Does team-kill*
a standard hand grenade - hgrenade
Mass: 5
Cost: 5
Weight: 5
Range: 6 at speed 4
Blast area: 3x3
Armor-piercing: Yes
• AMMO

a packet of darts - packet
Mass: 5
Can Hold: 25
Wears on: Left Hand
Contains: 25 'a dart'
Cost: 30
Weight: 1

a dart - dart
Mass: 1
Cost: 1
Weight: 0
Range: 20 at speed 1
Armor-piercing: No

a clip of assault paintballs - clip
Mass: 5
Can Hold: 20
Wears on: Right Hand
Contains: 20 'an assault paintball'
Cost: 61
Weight: 1

an assault paintball - assaultpbs
Mass: 1
Cost: 3
Range: 30 at speed 1
Armor-piercing: No

Rank 3

• EQUIPMENT

a satellite belt - satellite
Mass: 150
Can hold: 0
Cost: 3000
Weight: 15
Wears on: Waist
Special: Satellite
Maximum of 1 mods

a pair of overalls - overalls
Mass: 125
Can Hold: 350
Cost: 2000
Weight: 35
Wears on: Body, Waist, Legs
Maximum of 3 mods

a large backpack - backpack
Mass: 150
Can Hold: 400
Cost: 500
Weight: 18
Wears on: Right Shoulder, Left Shoulder
Maximum of 2 mods

 

• MODS
a medium armor mod - armor
Mass: 50
Cost: 2500
Weight: 10
Adds 50% armor to a piece of equipment
a large pocket - mod
Mass: 40
Cost: 2500
Weight: 10
Increases volume by 150 (Can carry +150 mass)
a semi-automatic mod - mod
Mass: 50
Cost: 2500
Weight: 10
Decreases reload by 25%
Decreases range by 10%
 
• WEAPONS
an Automatic Pistol - gun
Mass: 95
Can hold: 6
Cost: 1250
Weight: 10
Wears on: Right Hand
Range: 8
Reload: 10
Maximum of 1 mod
a sawed-off shotgun - shotgun
Mass: 150
Can hold: 35
Cost: 1800
Weight: 40
Wears on: Right Hand, Left Hand
Range: 9
Reload: 35
Maximum of 2 mods
(Fires 2 shots at a time)
a powered paintball rifle - rifle
Mass: 100
Can hold: 50
Cost: 1000
Weight: 30
Wears on: Right Hand, Left Hand
Range: 20
Reload: 20
Maximum of 2 mods
a mine - mine
Mass: 10
Can hold: 0
Cost: 6
Weight: 5
Armor-piercing: Yes
Blast area: 5x5
Will detonate when someone is within 1 space. *Does team-kill*
an enemy decoy - decoy
Mass: 25
Can hold: 0
Cost: 50
Weight: 5
Wears on: Left Hand
(When droped becomes an enemy clone of yourself)
a targeted hand grenade - hgrenade
Mass: 5
Cost: 6
Weight: 6
Range: 12 at speed 2
Blast area: 1
Armor-piercing: Yes
   
• AMMO
a sack of armor-piercing paintballs - sack
Mass: 5
Can Hold: 25
Wears on: Left Hand, Right Hand
Contains: 25 'an armor-piercing paintball'
Cost: 105
Weight: 1

an armor-piercing paintball - paintball
Mass: 1
Cost: 4
Range: 45 at speed 2
Armor-piercing: Yes

a stein of fast bb`s - stein
Mass: 1
Can Hold: 25
Wears on: Left Hand
Contains: 25 'a fast bb'
Cost: 51
Weight: 1
a fast bb - bb
Mass: 1
Cost: 1
Weight: 0
Range: 25 at speed 1
Armor-piercing: No

Rank 4

• EQUIPMENT
a pair of tennis shoes - shoes
Mass: 75
Can Hold: 0
Cost: 1500
Weight: 5
Speed: -2
Special: Sound dampener
Wears on: Feet
Maximum of 1 mod
     
• MODS
a huge pocket - mod
Mass: 60
Cost: 5000
Weight: 5
Increases volume by 250 (Can carry +250 mass)
an ultra-light large pocket - mod
Mass: 10
Cost: 12500
Weight: 2
Increases volume by 150 (Can carry +150 mass)
a barrel mod - mod
Mass: 100
Cost: 5000
Weight: 7
Increases range by 30%
Increases reload by 30%
 
• WEAPONS
an electronic paintball gun - gun
Mass: 100
Can hold: 50
Cost: 1250
Weight: 25
Wears on: Right Hand
Range: 15
Reload: 15
Maximum of 2 mods
an improved blowgun - blowgun
Mass: 35
Can hold: 30
Cost: 1500
Weight: 4
Wears on: Right Hand
Range: 10
Reload: 15
Maximum of 2 mods
(Cannot mod spread)
a compact grenade launcher - launcher
Mass: 125
Can hold: 40
Cost: 1999
Weight: 20
Wears on: Right Hand, Left Hand
Range: 13
Reload: 30
Maximum of 1 mod
 
a large mine - mine
Mass: 15
Can hold: 0
Cost: 9
Weight: 10
Armor-piercing: Yes
Blast area: 7x7
Will detonate when someone is within 2 spaces. *Does team-kill*
a light weight hand grenade - hgrenade
Mass: 15
Cost: 15
Weight: 2
Range: 9
Speed: 6
Armor-piercing: Yes
Blast Area: 3x3
an aerodynamic hand grenade - hgrenade
Mass: 10
Cost: 9
Weight: 5
Range: 7
Speed: 2
Armor-piercing: Yes
Blast Area: 3x3
 
• AMMO
a container of grenades - container
Mass: 100
Can Hold: 100
Wears on: Left Hand, Right Hand
Contains: 5 'a paint grenade'
Cost: 65
Weight: 1
a paint grenade - grenade
Mass: 20
Cost: 8
Weight: 5
Range: 60 a speed 3
Blast area: 3x3
Armor-piercing: Yes
*Does team-kill*
   

Rank 5

• EQUIPMENT
a mounted scope - scope
Mass: 25
Can hold: 0
Cost: 15000
Weight: 25
Wears on: Head, Eyes
Special: Scope 7
Maximum of 1 mod
a jetpack - jetpack
Mass: 350
Can hold: 150
Cost: 15000
Weight: 80
Wears on: Right Shoulder, Left Shoulder, Body, Waist
Special: Jetpack (Speed not deterred by terrain)
Maximum of 1 mod
a portable equipment store - store
Mass: 2000
Can hold: 0
Cost: 1000
Weight: 25
a portable weapon store - store
Mass: 2000
Can hold: 0
Cost: 100
Weight: 25
a portable ammo store - store
Mass: 2000
Can hold: 0
Cost: 150
Weight: 35
a camo portable ammo store - store
Mass: 2000
Can hold: 0
Cost: 250
Weight: 35
   
• MODS
a heavy armor mod - armor
Mass: 75
Cost: 5000
Weight: 25
Adds 75% armor to a piece of equipment.
a spread-fire mod - spread
Mass: 100
Cost: 4500
Weight: 10
Weapon fires 3 shots
Reload increased 40%
Range decreased 30%
an ultra-light huge pocket - mod
Mass: 30
Cost: 25000
Weight: 5
Increases volume by 250 (Can carry +250 mass)

a rural camo mod - camo
Mass: 30
Cost: 2500
Weight: 8
Camo: Plains, Forest, Jungle
Wears on: Body

a wasteland camo mod - camo
Mass: 30
Cost: 2000
Weight: 5
Camo: Mountains, Valley, Desert, Hills
Wears on: Body

a satellite mod - mod
Mass: 25
Cost: 5500
Weight: 5

   
• WEAPONS
a shotgun - shotgun
Mass: 100
Can hold: 30
Cost: 3000
Weight: 30
Wears on: Right Hand, Left Hand
Range: 15
Reload: 25
Maximum of 0 mods
(Fires 2 shots at a time)
an electronic paintball rifle - rifle
Mass: 125
Can hold: 50
Cost: 1750
Weight: 40
Wears on: Right Hand, Left Hand
Range: 22
Reload: 15
Maximum of 2 mods
an Advanced Assault rifle - rifle
Mass: 60
Can hold: 12
Cost: 4000
Weight: 25
Speed: +4
Wears on: Eyes, Right Hand, Left Hand
Range: 19
Reload: 18
Maximum of 1 mod
Cannot mod spread
Scope: +16
Zoom Scope: 10
a spray can - can
Mass: 50
Can hold: 20
Cost: 1250
Weight: 2
Wears on: Right Hand
Range: 1
Reload: 30
Maximum of 1 mod
a smart turret - turret
Mass: 30
Can hold: 0
Cost: 10
Weight: 15
Wears on: Left Hand
Range: 15
Reload: 60
Special: Armor 85%
Camo: PFJ
     
• AMMO
a satchel of fast grenades - satchel
Mass: 100
Can Hold: 100
Wears on: Left Hand, Right Hand
Contains: 5 'a fast paint grenade'
Cost: 150
Weight: 5
a fast paint grenade - grenade
Mass: 20
Cost: 25
Weight: 4
Range: 60 at speed 2
Blast area: 3x3
Armor-piercing: Yes
*Does team-kill*
a mag of fast armor-piercing paintballs - mag
Mass: 5
Can Hold: 25
Wears on: Right Hand, Left Hand
Contains: 25 'a fast armor-piercing paintball'
Cost: 205
Weight: 1
a fast armor-piercing paintball - paintball
Mass: 1
Cost: 8
Weight: 0
Range: 45 at speed 1
Armor-piercing: Yes
a cup of armor-piercing bb`s - stein
Mass: 1
Can Hold: 25
Wears on: Left Hand
Contains: 25 'an armor-piercing bb'
Cost: 26
Weight: 1
an armor-piercing bb - bb
Mass: 1
Cost: 1
Weight: 0
Range: 25 at speed 2
Armor-piercing: Yes
a bottle of spray paint- bottle
Mass: 25
Can Hold: 20
Wears on: Left Hand, Right Hand
Contains: 20 'a drop of spray paint'
Cost: 65
Weight: 1
a drop of spray paint - drop
Mass: 1
Cost: 3
Range: 5 at speed 1
Armor-piercing: Yes